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Open Bug report #305 MOTD largely fixed but still has chinks.
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Description

Hello again devs,
On behalf of the small populations over at Thor, I would like to sincerely thank you for fixing our broken MOTD. Sadly, it seems, some issues still plague it. Not sure how far the problem extends but I'll post what I detected.

This here was our MOTD today:

MOTD

Yet, no matter how many Hill Winds I take down, two maps south of Ice Caves, the kills wouldn't register at all.

No kill registeration.

I confirmed this happening on 3 separate accounts. Hence I came here. Please have a revised look at our MOTD. Somethings still might be off.

Kind Regards,
Aero

Steps to reproduce this issue
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Comments (3)
#1
user-offline.png  Eir/cFusion
Aug 20, 2017 - 04:41

Hi, does it happen on today's MOTD?

I just checked the cause might be due to there are 2 different Hill Wind mobs and you might be killing the other version that's why its not adding up.

http://ratemyserver.net/index.php?mob_name=Hill+wind&page=mob_db&f=1&mob_search=Search

A fix was committed for next maintenance by disabling the other Hill Wind so it won't happen again(For Hill Wind at least).

Thank you for reporting and appreciating our fixes. Feel free to report any other bugs you may find thank you!

#2
user-offline.png  Thor/Aeronaut
Aug 20, 2017 - 06:16

Oh! That might be it!... Still, if I may ask cFusion... did the dev team decided to disable the version that spawns in ET or the one that spawns in the normal map? Because to be honest, the ET version barely has 10 mobs in total.
http://ratemyserver.net/re_mob_db.php?mob_id=1629&small=1&back=1

That would be a bit problematic to secure more than 100 kills within 24 hours when the dungeon itself locks you out for 7 days. I noted a few other MOTDs that follow a similar pattern. Some spawn in guild dungeons, some in instances. I'm all for making things difficult but impossible ones are kinda pointless, isn't it? Would it be acceptable to report these types of dailies so they could be changed or scrapped all together?

#3
user-offline.png  Eir/cFusion
icon_reply.pngAug 20, 06:54, in reply to comment #2

Oh I disabled the one from the Towers since the priority was the ones that normally spawns or the easiest to access.

And yes, if you noticed any other motd with similar issue feel free to report them,

'''Thor/Aeronaut wrote:'''

Oh! That might be it!... Still, if I may ask cFusion... did the dev team
decided to disable the version that spawns in ET or the one that spawns in
the normal map? Because to be honest, the ET version barely has 10 mobs in
total.
http://ratemyserver.net/re_mob_db.php?mob_id=1629&small=1&back=1

That would be a bit problematic to secure more than 100 kills within 24
hours when the dungeon itself locks you out for 7 days. I noted a few other
MOTDs that follow a similar pattern. Some spawn in guild dungeons, some in
instances. I'm all for making things difficult but impossible ones are
kinda pointless, isn't it? Would it be acceptable to report these types of
dailies so they could be changed or scrapped all together?

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